»Lead Cinematics Animator
Frankfurt, DE
Posted: April 24, 2017
Foundry 42 Ltd in Frankfurt, Germany is looking for a Lead Cinematics Animator to work with the design team under direction of the Game Director and Animation Director on animation related cinematic and story areas within Squadron 42 and Star Citizen.
Responsibilities
- Collaborate with Animation Director on implementing animations within the game engine
- Work with the Cinematic Director and the Cinematic Designers to ensure that the performances captured on stage translate properly into the Real-time environment
- Create key frame animation as well as working with motion capture data for in-game assets while following the given style guide
- Ensure timely completion of animation commitments at the desired quality bar
- Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring partners with designers, programmers and other departments involved
- Development of Motion Trees and Technical Solutions for combining high-quality in-game cinematics capture and AI/game code requirements
- Work with the teams to develop documentation of Solutions and Processes
Requirements
- 4+ years of professional experience in game development – in an Animator capacity
- Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)
- Positive, solution-orientated individual with a passion for game development
- A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
- Expert knowledge with Maya and other equivalent software
- Motion Capture experience
- Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
- Experience with next generation AAA game engines
- An understanding of effective asset creation and optimization
- High degree of self-motivation and initiative
- Expert in time management, verbal and written communication skills
- Ability to gather, analyze, and act on feedback from the team, with an openness to critique
- Passion and constant drive to stay up to date with latest technology and new techniques
- Excellent English communication and written skills
- Willing to relocate to Frankfurt, Germany
• International travel may be required as part of the role
Pluses
- Cinematography knowledge
- Experience with CryEngine/Lumberyard
- Experience with rigging
- Strong interest in science fiction based themes
- Experience with Outsourcing and/or collaboration with external studios