Technical Designer

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Game Design
See all offers

Cloud Imperium is looking for a Technical Designer to help drive the effort in implementing gameplay systems, in the highly complex world of Star Citizen.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


  • Implement technical features for Squadron 42 and the Persistent Universe, working closely with the lead designer and game director to ensure Chris Roberts’ vision becomes reality.
  • Be a model within the department for cleanly implementing content with our tools and scripting languages
  • Develop prototypes that clearly articulate the vision of the features for which you are responsible
  • Partner with cross-disciplinary teams to execute game systems
  • Use data analysis skills to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience
  • Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project
  • Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements
  • Routinely collect feedback from user-testing, the development team, and design management
  • Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow


  • 2+ years of professional experience in game development in a tech designer capacity
  • Shipped one large-scale 3D titles from pre-production to release (PC, current and next-gen consoles)
  • Knowledge and experience with a 'C style' programming, scripting languages or visual scripting
  • Good problem solving and debugging skills
  • Experience in working with animation driven systems
  • Positive, solution-orientated individual with a passion for game development
  • Experience with next-generation AAA game engines
  • High degree of self-motivation and initiative
  • Good time management and verbal and written communication
  • Ability to gather, analyze, and act on feedback from the team
  • Passion and constant drive to stay up to date with the latest technology and new techniques
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt am Main, Germany.
  • International travel may be required as part of this role


  • Previous experience with CryEngine and/or Lumberyard
  • Experience with building behavior tree based AI
  • FPS gameplay experience
  • Massively-multiplayer game experience
  • Experience in data analysis
  • Strong interest in sci-fi themes

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.