May 18, 2018
Members of the press get a healthy dose of news from Star Citizen every week from the multitude of web shows and updates on the RSI website. And often reporters turn those updates into stories.
The One Angry Gamer blog covers RSI’s “Around the Verse” almost every week. Billy D’s focus for this week was ATV’s previews of acidic and savannah biomes. “On the planet side of things, they’re (CIG) also working on improving the persistent universe with an all new savannah biome and acid biomes. Yes, you read that right… there’s a planet that produces acid pools. I shouldn’t have to tell you exactly what the acid pools will do to you if you step in them, but the planet surface itself looks pretty cool. The savannah, in particular, looks quite spectacular if I must say so myself, and the team seems to be making rapid progress on bringing the biome to life in a fairly significant way.”
DualShockers’ Giuseppe Nelva reported on yet another ATV with the introduction of the new ship series from Crusader Industries, the Hercules Starlifter. And he was quick to point out some real world connections to the new ships. “It’s certainly not random that the ship’s namesakes are the Lockheed C-130 Hercules and Lockheed C-141 Starlifter, as it’s a transport ship.”
By the way, Giuseppe recently interviewed Global Head of Development, Erin Roberts about upcoming updates to Star Citizen and even a bit about Squadron 42. You can check it all out here.
Meantime, the amazing talent lineup that’s been assembled for Squadron 42, continues to generate headlines in the press. Nerd Reactor’s Dan Moore recently sat down and interviewed composer Geoff Zanelli about his work on scoring Squadron 42. The Emmy award winning Zanelli has scored feature films such as Pirates of the Caribbean: Dead Men Tell No Tales and the recently released Traffik. Here’s an excerpt where Zanelli describes the type of music he’s creating for Squadron 42. “Well, since the game is so epic and goes through so many varied stories and subplots, it’s hard to pin down a specific palette. There are a few of them, really. I’d say the approach is a hybrid of that big, sweeping orchestral sound you’d hear in classic space opera films, merged with some more modern synthesizer elements for certain situations or characters.” You can read the entire interview here.
A major milestone with Star Citizen’s development was reached when RSI announced in late April it had surpassed two million citizens in the game. Screen Rant’s Rob Keyes called Star Citizen, “the most ambitious space sim and perhaps even the most ambitious video game overall ever.” And he had this to say while reporting on the news surrounding the two millionth Star Citizen. “ (Chris) Roberts and co. are striving to build the biggest and most dynamic and complex game possible, and as tech evolves alongside the genre, so to do the expectations and plans for the game, down to the details of user interfaces and ship controls. What was once a space sim in a persistent shared universe where players played the pilots themselves and not just starships, has grown into something where players can also land on planets, drive ground vehicles, and so much more.”
And if you’d like more, here is RSI’s official announcement on the milestone.