Cloud Imperium Releases Star Citizen Alpha 3.7’s “Into the Depths” Patch

Today, Cloud Imperium releases Star Citizen Alpha 3.7, dubbed “ Into The Depths,” to all players and continues to deliver on the company’s commitment to update the game with new playable content each quarter. Star Citizen Alpha 3.7 is built around new, massive cave systems and players’ ability to mine for valuable minerals inside the caves. The new caves add a subterranean level of exploration to Star Citizen’s vast planets and moons, as well as allowing for continuous procedural generation of caves within future playable updates.

In Alpha 3.7, players will scan planetary bodies from orbit to identify caves, and then land to begin their spelunking adventures. Once underground, players can deploy the new Greycat Industrial Pyro multi-tool to scour for resources and mine them, accumulating the resources in their new player inventory to trade and sell. In addition, new missions have been added to the game encouraging players to find and explore caves.

“When I first announced Star Citizen I declared ‘I don’t want to build any old game, I want to build a universe.’ Step by step, we’ve been doing that. And a fully breathing universe has a lot more than spaceships and combat. With the addition of caves, non-vehicular mining, personal inventory and a wide variety of minerals and ‘harvestables’ in 3.7, we’re opening up new avenues of adventure, gameplay and commerce,” said Chris Roberts, CEO, Cloud Imperium. “Add to this continued improvements to our revolutionary Face over IP (FOIP) that allows players to drive their avatar’s face as well as to diagetically add the player’s voice into Star Citizen, combined with players now being able to share missions and their rewards, we’re improving the experience of playing with your friends, another key goal of Star Citizen.”

New features in Star Citizen Alpha 3.7 include:

Cave Environments: Adding another level of exploration to planets and moons, the addition of caves includes tech that will power the creation of future modular locations, VFX and lighting.

FPS Mining: Players can buy the all-new Greycat Industrial Pyro multi-tool equipped with a mining attachment and find small deposits of minerals in caves, on the surface of planets, and even in asteroid fields. Once activated, they can fracture and collect highly valuable mineral shards to sell for profit.

Harvestables: Various locations across the Star Citizen universe now contain items that can be harvested, picked up, and used, consumed, or sold as commodities.

Commodity Inventory: A personal inventory system allowing players to store various commodities, including items bought from kiosks or stores and harvestables discovered in the environment.

Player Interdiction: Using the new RSI Mantis, outfitted with a Quantum Enforcement device, players can pull both NPC and player-piloted ships abruptly out of quantum travel. Once caught by the Quantum Snare, a dampener prevents the “interdictee” from fleeing.

Mission Sharing: Allows players to share missions with members of their party, allowing teams to see, track, and complete objectives together while sharing the rewards. Ship Rentals: Allows players to rent ships from selected shops via in-game currency, increasing player choice and ship accessibility.

New Vehicles & Weapons:

Banu Defender: The first flyable ship from the Banu alien race, the Defender uses combined technology from species across the galaxy including a number of alien components new to Star Citizen.

RSI Mantis: The Mantis is the game’s first interdiction ship. Interdiction means the Mantis can pull NPC and player-piloted ships out of quantum travel, while creating a distortion field that prevents them from fleeing. The Mantis is lightly armed and should be used by players traveling in groups, since they can’t always predict what it will “catch” in its quantum “net.”

Aegis Vanguard Harbinger: The UEE’s long-range fighter/bomber, the Harbinger model converts the Warden’s escape pod into a bomb bay. The Vanguard features extended range and a relatively small profile, allowing it to strike where carrier-based ships or larger strategic bombers cannot.

Aegis Vanguard Sentinel: The Aegis Vanguard Sentinel is an electronic warfare ship designed to “fight smart” rather than taking enemies head-on.

Hedeby Salvo Frag Pistol: Slow-firing and heavy-hitting, this pistol can fire charged shots with a flat, shotgun-style blast.

Kroneg FL-33 Laser Cannon: These high-damage, long-range energy weapons are for the ship pilot looking for versatile weapons at medium and longer ranges.

Quality of Life Fixes & Additional Updates:

Arena Commander Improvements: Overhauled the Arena Commander experience, with particular focus on re-balancing the Pirate Swarm mode to make it more challenging, with several new boss-fights, and new rewards players accumulate over time.

Character customizer v2: Improvements to the character customization feature, including iterations on the facial blending system and significant updates to the user interface.

Human AI Combat v2: Improvements to the AI’s initial reactions to various stimuli (such as seeing an enemy, hearing a sound, etc.) with systemic transitions into those behaviors from normally scheduled activities. Also, AI combat behavior has been refactored to include multiple tactics that can be evaluated and selected according to the situation.

AI Dogfight Combat v2: A new AI profile for “average ship pilots,” including behavior and skill differentiation by faction (pirates, law enforcement, etc.) to create a more diverse and varied combat experience for players in PVE gameplay.

Flight Improvements: The all new “proximity assist” feature automatically detects when players fly close to obstacles and will slow the ship's accelerations down and allow for softer, more fine control and landings. This feature is “intelligent” and based on player-context, automatically activating when needed to ensure players are still able to fly at high speed while low to the ground.

Weapon Attachments v2: Further development of player-controlled customization for personal weapons, including new attachments to guns such as suppressors, compensators and under-barrel gadgets. This feature will allow for customization of the player's FPS arsenal in real time.

To learn more about Star Citizen, visit For more details on Star Citizen Alpha 3.7 click here.

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