We are creating the games that we want to play

Cloud Imperium was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner, and Ortwin Freyermuth (Producer: Carlito’s Way, Shattered, Das Boot - Director’s Cut), with Erin Roberts (Starlancer, Privateer) joining the team in 2013. Operating out of five global offices, CIG is setting the standard by which other game companies will be measured, developing the world’s greatest games in collaboration with our community of fans. We’re currently creating Star Citizen, a record-shattering largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber story-driven single-player game set in the same universe.

Our Story

Star Citizen: the world-record crowdfund

The largest crowdfunded project of all time, Star Citizen combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting. More than 2 million people from around the world have now joined the project, and they’ve discovered that they’re more than just supporters, they are also collaborators, as the development process is publicly shared and critiqued.

Our Mission

Redefining the classic space sim

We are creating a universe that combines the freedom of exploration, the thrill of combat, and the unique challenge of building a life in space. Star Citizen puts ultimate control in the hands of the player, whether you're making your way as a cargo hauler, charting the great unknown, or scraping out a living outside the law, you will navigate through a mixture of procedurally generated and handcrafted worlds, interacting with a variety of compelling characters.

  • Our Chairman

    An industry legend at the helm

    Who better to lead the charge in taking space sims to the next level than one of the genre’s pioneers? Chris Roberts founded Cloud Imperium Games in 2012, but his accomplishments in gaming date back to the 1980s with hits for early home computer systems like Match Day, Wizadore, Stryker’s Run, and Times of Lore. In the 90s, Chris created the genre-defining Wing Commander franchise, as well as its spiritual successors Starlancer and Freelancer, establishing a singular voice in science fiction storytelling and changing PC gaming forever. Today, Chris’ passion and expertise drive the entirety of Star Citizen’s ecosystem to deliver his ultimate vision to fans old and new.

Our Manifesto

We will rise to meet each challenge.

 

We will raise the bar for the industry.

 

We will deliver undeniable quality.

 

We will share our work every step of the way.