On this page you will find the current employment openings within all of the various studios at Cloud Imperium Games.
To apply for one of our roles please see below or refer to the guidance at the end of each job advert.
– For US applications, please email firstname.lastname@example.org and indicate the role and studio location that you are applying for.
– For European applications, please fill out the application form via the link located at the end of each job advert.
If the role that you are looking for is not currently being advertised, we still want to hear from you! We are always seeking amazingly talented people to join our ranks so if you feel that your skills are unparalleled and that you would be a great fit for our team, then feel free to drop us a cover letter and resume that outlines your expertise and work history. Please email us and let us know your ideal role as well as the studio locations that interest you most, by contacting us at email@example.com (for US applications) or EuropeRecruitment@cloudimperiumgames.com (for EU applications).
I like working at CIG because I get to make spaceships fly without risking people's lives (hopefully) or possibly damaging billions of dollars’ worth of hardware. John Pritchett, Senior Physics Engineer
The Challenge, there are not many places which task a programmer with developing algorithms to simulate an actual universe in real time. Christopher Bolte, Senior Software Engineer
Because when it’s done there will be few things in life more fun than sneaking onto an Idris and forcefully borrowing it in order to crash it into as many enemy ships as possible. Elwin Bachiller, Lead 3D Artist
I love the challenge. We’re being allowed the opportunity to make something incredible with an innovative vision while partnering with an excited and passionate community. When you’re doing something new, every day presents a unprecedented and thrilling challenge. It’s also a blast living every day so far into the future.” Eric Kieron Davis, Senior Producer
I love that at CIG I’m allowed to bring what I learned in the film business into the world of games to help Chris realize his vision of pushing his games into truly cinematic experiences. John Schimmel, Head of Linear Content, PCap producer
I love telling people that we’re working on something kinda big. Chris approached me to work on CIG’s PR in the summer of 2012. Having worked before with the king of space sims back during the Wing Commander days, how could I say “no?” This is an incredibly ambitious project and there’s one guy who knows how to assemble a world class team to make it all happen. Chris Roberts. Star Citizen is not just a game, but a game changer. It’s fun, it’s ground breaking, it’s exhilarating. Who wouldn’t want to step into that every day at the office? David Swofford, Public Relations Director
I like working at Cloud Imperium Games because they aren’t afraid to try the hard thing, the difficult path, or the impossible task. It’s a place for dreamers, and those who like to make dreams come true. Jared Huckaby, Community Manager