Lead Cinematics Animator

Studio:
Frankfurt
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Category:
Art
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Cloud Imperium Ltd in Frankfurt, Germany is looking for a Lead Cinematics Animator to work with the design team under the direction of the Game Director and Animation Director on animation-related cinematic and story areas within Squadron 42 and Star Citizen.

Responsibilities:

•Work with the Cinematic Director and Cinematic Designers to ensure that performances and animations and their in-game implementation match the intent of the performance capture and game needs

•Work with Animation Director to establish the quality expectations of animations within the game engine and disseminate this to the Cinematic Animation Team

•Liaison with other Animation Department Leads to ensure consistent working process and knowledge transfer

•Develop motion capture data for in-game assets to create seamless transitions to/from performance capture, where required

•Work with Tools and Programming teams to improve the pipeline for Animation data to combine high-quality in-game cinematics capture and AI/game code requirements

•Maintain consistency of team’s deliverables through regular critiques and ensure timely completion of animation commitments at the desired quality bar

•Assist in creation and review of animation flowgraphs, in collaboration with the design team

•Work with the teams to develop documentation of Solutions and Processes

Requirements:

•4+ years of professional experience in game development – in an Animator capacity

•Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)

•Positive, solution-orientated individual with a passion for game development

•A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation

•Expert knowledge with Maya, MotionBuilder, and other equivalent software

•Motion Capture experience

•Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals

•Experience with next generation AAA game engines

•An understanding of effective asset creation and optimization

•High degree of self-motivation and initiative

•Inherent ability to bring out the best in people, remains positive, ability to motivate your team

•Expert in time management, verbal and written communication skills

•Ability to gather, analyze, and act on feedback from the team, with an openness to critique

•Passion and constant drive to stay up to date with the latest technology and new techniques

•Excellent English communication and written skills

•Willing to relocate to Frankfurt, Germany

Pluses:

•Cinematography knowledge

•Experience with CryEngine/Lumberyard

•Experience with rigging

•Strong interest in science fiction based themes

•Experience with Outsourcing and/or collaboration with external studio