Senior Systems Designer

Studio:
Frankfurt
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Category:
Game Design
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Cloud Imperium is looking for a Senior Systems Designer to help lead the effort in creating gameplay systems, game modes, and scripted events for Star Citizen.

Responsibilities

• Design and develop new features for Squadron 42 and the Persistent Universe, working closely with the lead designer and game director to ensure Chris Roberts’ vision becomes reality.

• Be the 'go to' person for the implementation of complex systems that stretch the capabilities of the engine and challenge the expectations of players

• Be a leader within the department for cleanly implementing content with our designer tools and scripting languages

• Develop prototypes that clearly articulate the vision of the features for which you are responsible

• Pitch concepts, designs, and full-proposals to project leads

• Partner with cross-disciplinary teams to execute game systems

• Use expert data analysis skills to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience

• Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project

• Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements

• Routinely collect feedback from user-testing, the development team, and design management

• Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics

• Create and refine gameplay mechanics

• Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow

Requirements

• 5+ years of professional experience in game development in a system/tech designer capacity

• Shipped two large-scale 3D titles from pre-production to release (PC, current and next-gen consoles)

• Knowledge and experience with a 'C style' programming or scripting language

• Must have knowledge in writing script to handle gameplay systems such as weapon balancing, navigation mechanics, basic AI behavior, and scripted sequences

• Positive, solution-orientated individual with a passion for game development

• Experience with next-generation AAA game engines

• High degree of self-motivation and initiative

• Inherent ability to bring out the best in people around you, remain positive, and motivate your team

• Expert in time management and verbal and written communication

• Ability to gather, analyze, and act on feedback from the team

• Passion and constant drive to stay up to date with the latest technology and new techniques

• Excellent English communication and written skills

• Willing to relocate to Frankfurt am Main, Germany.

• International travel may be required as part of this role

Pluses

• Knowledge and prior experience with multiple scripting languages

• Previous experience with CryEngine and/or Lumberyard.

• Experience with building behavior tree based AI

• FPS gameplay experience

• Massively-multiplayer game experience

• MP debugging experience

• Knowledge with Lumberyard

• Experience in data analysis

• Strong interest in sci-fi themes

This position is offered at our Frankfurt Office by Cloud Imperium Games Ltd.