Senior FPS Systems Designer - Wilmslow

Studio:
Wilmslow / Derby
See all offers
Category:
Game Design
See all offers

Company Description

Cloud Imperium is looking for a Senior FPS Systems Designer to help lead the effort in creating FPS core gameplay systems for Star Citizen.

Position

Responsibilities

  • Design and develop new FPS features for Squadron 42 and the Persistent Universe, working closely with the lead FPS designer and game director to ensure Chris Roberts’ vision becomes reality

  • Be the 'go to' person for the implementation of complex systems that stretch the capabilities of the engine and challenge the expectations of players

  • Be a leader within the department for cleanly implementing content with our designer tools

  • Develop prototypes that clearly articulate the vision of the features for which you are responsible

  • Pitch concepts, designs, and full-proposals to project leads

  • Partner with cross-disciplinary teams to execute game systems

  • Use expert data analysis skills to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience

  • Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project

  • Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements

  • Routinely collect feedback from user-testing, the development team, and design management

  • Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics

  • Create and refine gameplay mechanics

  • Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow

  • Help mentor junior designers and aid them in their professional development

Requirements

Requirements

  • 5+ years of professional experience in game development in a system/tech designer capacity preferably on an FPS title

  • Shipped two large-scale 3D titles from pre-production to release (PC, current and next-gen consoles)

  • Must have knowledge in implementing and balancing core gameplay systems including locomotion, traversal mechanics and/or FPS weapon gameplay

  • Positive, solution-orientated individual with a passion for game development

  • Experience with next-generation AAA game engines

  • High degree of self-motivation and initiative

  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team

  • Expert in time management and verbal and written communication

  • Ability to gather, analyze, and act on feedback from the team

  • Open to critique

  • Passion and constant drive to stay up to date with the latest technology and new techniques

  • Excellent English communication and written skills

  • International travel may be required as part of this role

Other information

Pluses

  • Experience in Animation

  • Knowledge and prior experience with multiple scripting languages

  • Massively-multiplayer game experience

  • MP debugging experience

  • Knowledge with Lumberyard

  • Experience in data analysis

  • Strong interest in sci-fi themes

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.