Level Designer

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Game Design
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Cloud Imperium is looking for a Level Designer to join our team in Frankfurt, Germany. Under the directions of the Lead Level Designer you will be working with the other Level Designers and the Environment team to create modular and bespoke locations for the Star Citizen Persistent Universe (PU).


  • Working closely with the Environment Team to design and whitebox layouts for our bespoke space/surface locations
  • Designing layouts for rooms and components to be used with our procedural tech
  • Using procedural tech to generate layouts for both space and surface locations
  • Working with the lead level designer and the Environment Team to whitebox prototypes for modular components and common elements
  • Ensuring a balance between gameplay requirements and visual direction
  • Contributing to design discussions and helping to solve various design challenges within the game setting
  • Addressing feedback from user-testing, the development team, and design management
  • Implementing location markup (e.g. room systems)


  • 3+ years of professional game production experience
  • Good knowledge of the game development process
  • Previous experience creating realistic and believable locations for AAA games
  • Experience working on at least one large-scale 3D title
  • Excellent English communication skills (verbal & written)
  • Ability to create design proposals for peer review
  • Focused, motivated, and effective on all tasks until completion
  • Positive team-oriented attitude
  • Proactive and self-motivated with good organizational and problem-solving skills
  • Ability to complete tasks within given time constraints
  • Experience with current 3D game engines
  • Interest in sci-fi genres/themes (games, books, movies)
  • Applicants must be eligible to work in the EU
  • Willing to relocate to Frankfurt am Main, Germany
  • International travel may be required as part of this role


  • Good knowledge of Lumberyard
  • Knowledge of architectural and spatial design for building believable environments
  • Experience with multi-studio development
  • Knowledge of Confluence or other documentation systems
  • Shipped one large-scale,3D title from pre-production to release (PC, current or next-gen consoles)

This position is offered at our Frankfurt Office by Cloud Imperium Games Ltd.